Alcoholic | |
Starting Stats | |
Strength | 105 |
Dexterity | 95 |
Physical Stamina | 103 |
Intelligence | 95 |
Concentration | 95 |
Mental Stamina | 113 |
Agility | 97 |
Contravention | 104 |
Durability | 102 |
Physical Resilience | 100 |
Mental Resilience | 100 |
Regeneration | 103 |
Stats Experience Adjustments | |
Melee | +10% |
Magic | -23% |
Defense | +20% |
Recovery | +0% |
The alcoholic is a stuttering fool surviving day to day on the chance that the other idiots he picks fights with will be weaker than he. Constantly drunk and thus constantly fighting, the alcoholic has - against all odds - become a fighter capable of going many rounds of combat without ever tiring. Some might argue this is merely because he is too stupid to realize. In any case being in a constant inhibitionless state has its advantages since alcoholics start with a 33% (up to 99% with class-enhancing skills) chance to be buzzed instead of dazed and a 5% (up to 15%) bonus to potion effects -- In game description
Strategy and Builds[]
Insert generic strategy tips here.
Solo Play[]
Insert solo play specific strategy tips and builds here.
Group Play[]
Insert group play specific strategy tips and builds here.
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