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Aura Gems

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Aura Gem OverviewEdit

Most aura gems yield beneficial effects on either the person carrying the gem, or on the entire party depending on the type of gem used. Such benefits are wide and varied, but are generally used to assist in either increasing damage output by your party, or decreasing damage received by your party. Other aura gems bestow detrimental effects on your enemies instead. All aura gems are placed in your gem pouch as usual, and are fully and immediately effective once drawn and dragged over to an empty gem slot during combat. There is no need to click on the Aura Gem to use it, once it is in play. The effect of the beneficial aura gem will appear as a small icon above your gem slots during combat, whereas detrimental aura effects appear as a small icon by your enemy. Auras remain active until removed from play, either by replacing the gem with another one from your pouch, or for certain aura gems by the occurrence of certain actions, e.g. an enemy's Daze gem attack on you.

Importantly, aura gems of different effects (status icons) stack. Auras of same effects do not stack, with the stronger effect dominating over the weaker ones. For example having a Damage Negation Aura Rank 1 gem and an Aura of Thorns Rank 1 gem in play simultaneously, results in your character reducing damage received by 2 per enemy direct damage attack AND inflicting on the enemy 2 damage per direct damage hit caused by the enemy (both gems do not have any effect on damage-over-time attacks used against you). Having two Damage Negation Aura gems in play is a waste, as only the stronger gem will have any effect.

Because of the Gem Handling skill, aura gems are often placed in the first few slots in the gem pouch to assist in starting off the battle with them already active, thus eliminating the need to wait for them to be drawn to take advantage of the auras.

Paladins have a class bonus that boosts the effectiveness of beneficial auras, while dark knights have a class bonus that boosts the effectiveness of detrimental auras.

It should be noted that it is possible for your enemy to resist a detrimental aura. Detrimental aura gem effects behave as though the gem were a normal recastable gem whose duration of effect is equal to its recast delay. Nonetheless there is no need for you to use the gem manually; after its "delay" has passed, the aura gem will automatically try to apply the detrimental aura on your enemy again.

List of Aura GemsEdit

Black MagicEdit

  • Aura of Lethargy - Aura that slows all your enemy's melee and range attacks by a percentage.
  • Aura of Sloth - Aura that slows all your enemy's gem draws, melee and range attacks by a percentage. Essentially a combination of the Aura of Lethargy and the Slow Gem Aura.
  • Devampiric Energy Aura - Aura that causes a percentage of all the direct damage and attack damage your enemies do to be transferred from them to you in the form of energy.
  • Devampiric Mana Aura - Aura that causes a percentage of all the direct damage and attack damage your enemies do to be transferred from them to you in the form of mana.
  • Slow Gem Aura - Aura that causes your enemies slower gem draws by a percentage.
  • Rabid Aura - Aura that causes increased pet max damage but stops them from healing. Aura affects both friendly group and enemy pets. Has periodic energy/mana upkeep costs.
  • Reaper Aura - Aura that decreases enemy healing via pets and gems. Stacks with Gravebound aura. Has periodic energy/mana upkeep costs.


Blue MagicEdit

  • Aura of Reflection - A combination of sorts of the effects of the Damage Negation Aura and the Aura of Thorns, but to a lesser degree than either of those specializing aura gems of identical rank. Aura covers entire party.
  • Gem Haste Aura - Aura that grants your group a certain percentage of gem draw haste.
  • Melee Energy Thief Aura - A percentage of your melee damage is stolen from the enemy in the form of energy.
  • Melee Mana Thief Aura - A percentage of your melee damage is stolen from the enemy in the form of mana.


Green MagicEdit

  • Aura of Thorns - For each and every enemy's direct damage (melee, ranged, magic, and pet) attack, causes that enemy to receive a fixed amount of damage. Aura covers entire party.
  • Overgen - Doubles your health regeneration while in combat. This effect does not stack. This gem is affected by Gem Handling as if it were an aura.


Grey MagicEdit


Red MagicEdit

  • Flare Up Aura - Increases maximum damage of direct damage gems for all friendly targets.
  • Flame Call Aura (Epic) - Increases maximum damage of direct damage gems for all friendly targets. More powerful version of the Flare Up aura.
  • Broadhead Aura - Increases ranged damage. Energy/mana upkeep costs.
  • Sharpened Steel Aura - Increases melee speed, and adds a percentage of your melee damage as bleeds.
  • Melee Haste Aura - Increases melee speed.
  • Weighted Steel Aura - Doubles melee minimum and maximum damage, but decreases melee speed. Speed decrease is even more for 2-handed weapons.
  • Sacrigen - Triples HP regeneration while in combat.
  • Sacrigenesis - Quadruples HP regeneration while in combat.


White MagicEdit



Nodiatis - Main Navigation
Main Page - Towns - Classes - Skills - Gems
Bestiary - Weapons - Armors - Potions - Runes - Pets
Gems of Nodiatis
Gem Colors
Black - Blue - Green - Grey - Red - White
Gem Types
Aura Gems - Direct Damage Gems - Damage-Over-Time Gems
Direct Replenishing Gems - Replenishing-Over-Time Gems - Continuous Replenishing Gems
Miscellaneous Gems

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