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Classes

From Nodiatis Wiki

Nodiatis offers a wide arrange of classes, each unique in their own way. All skills that say "up to X%" are up to said percent with both Class Enhancement available at the beginning of the game, and Class Specialization available after reaching level 20.

Class Name Melee Magic Defense Recovery Additional Bonus(es)
Warrior +20% -20% +10% -5% +5% (up to 15%) Max Melee Damage
Druid +0% +10% -13% +5% +5% (up to 15%) bonus to all green magic effects. Can use resurrection gems at level 20.
Ranger +10% +10% -13% -5% +8% (up to 24%) bonus damage to minimum ranged damage. +3% (up to 9%) bonus to all green magic effects.
Guardian +5% -20% +20% +0% +4% (up to 12%) chance to block.
Warlock -17% +20% -17% +20% +5% (up to 15%) bonus to death magic direct damage.
Magician -17% +25% -17% +15% +3% (up to 9%) bonus to blue and red magic effects.
Necromancer -13% +20% -17% +15% +5% (up to 15%) bonus to all black magic effects.
Paladin +5% +0% +10% -13% +8% (up to 24%) bonus to beneficial auras. Can use resurrection gems at level 30.
Archer +20% +20% -17% -17% +5% (up to 15%) bonus to maximum ranged damage.
Priest -17% +20% -17% +20% +5% (up to 15%) bonus to all healing. Can use resurrection gems at any level.
Trader +5% -5% +0% +0% -25% (up to -75%) reduction to the tax on player to player gold transactions. Also receives 5 (up to 15) extra auction slots.
Craftsman +10% -9% +5% -5% +15% (up to 45%) bonus to experience gains in all Crafting and Artistry skills.
Vampire +5% -5% +0% +0% +5% (up to 15%) of damage dealt with melee, ranged and pet attacks are given to the vampire's HP.
Angel -17% +20% -17% +20% +5% (up to 15%) bonus to all white magic effects. Can use resurrection gems at any level.
Dark Knight +10% -9% +10% -9% +2% (up to 6%) bonus to melee damage. 7% (up to 21%) bonus to all detrimental auras. 3% bonus to detrimental effects and damage vs players.
Wizard -17% +20% -17% +20% +4% (up to 12%) bonus to all direct damage magic.
Regener -13% -13% +0% +30% +8% (up to 24%) bonus to base HP, Mana, Energy regeneration.
Beastmaster +0% +0% -9% +10% +8% (up to 24%) bonus to all pet attacks and heals.
Tactician +10% -9% -9% +10% +3% (up to 9%) bonus to both preventing and performing parries.
Trapper +10% -9% +0% +0% +15% (up to 45%) bonus to experience gains in all resourcefulness skills.
Adventurer +3% -3% +3% -3% +3% (up to 9%) bonus to all experience gains.
Weapon Master +20% -20% -5% +10% +3.5% (up to 10.5%) bonus to all melee damage.
Rogue +20% -5% -20% +10% +10% (up to 30%) bonus to minimum melee damage. +3% (up to 9%) poison gem damage.
Alcoholic +10% -23% +20% +0% +33% (up to 99% in class enhancing skills)chance to be buzzed instead of dazed or feared
Jeweler -13% +10% -9% +15% +5% (up to 15%) bonus to rate in which gems are drawn during combat.
Enchanter -17% +20% -17% +20% +5% (up to 15%) bonus to all grey magic effects.



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