Classes
From Nodiatis Wiki
Nodiatis offers a wide arrange of classes, each unique in their own way.
All skills that say "up to X%" are up to said percent with both Class Enhancement available at the beginning of the game, and Class Specialization available after reaching level 20.
| Class Name | Melee | Magic | Defense | Recovery | Additional Bonus(es) |
|---|---|---|---|---|---|
| Warrior | +20% | -20% | +10% | -5% | +5% (up to 15%) Max Melee Damage |
| Druid | +0% | +10% | -13% | +5% | +5% (up to 15%) bonus to all green magic effects. Can use resurrection gems at level 20. |
| Ranger | +10% | +10% | -13% | -5% | +8% (up to 24%) bonus damage to minimum ranged damage. +3% (up to 9%) bonus to all green magic effects. |
| Guardian | +5% | -20% | +20% | +0% | +4% (up to 12%) chance to block. |
| Warlock | -17% | +20% | -17% | +20% | +5% (up to 15%) bonus to death magic direct damage. |
| Magician | -17% | +25% | -17% | +15% | +3% (up to 9%) bonus to blue and red magic effects. |
| Necromancer | -13% | +20% | -17% | +15% | +5% (up to 15%) bonus to all black magic effects. |
| Paladin | +5% | +0% | +10% | -13% | +8% (up to 24%) bonus to beneficial auras. Can use resurrection gems at level 30. |
| Archer | +20% | +20% | -17% | -17% | +5% (up to 15%) bonus to maximum ranged damage. |
| Priest | -17% | +20% | -17% | +20% | +5% (up to 15%) bonus to all healing. Can use resurrection gems at any level. |
| Trader | +5% | -5% | +0% | +0% | -25% (up to -75%) reduction to the tax on player to player gold transactions. Also receives 5 (up to 15) extra auction slots. |
| Craftsman | +10% | -9% | +5% | -5% | +15% (up to 45%) bonus to experience gains in all Crafting and Artistry skills. |
| Vampire | +5% | -5% | +0% | +0% | +5% (up to 15%) of damage dealt with melee, ranged and pet attacks are given to the vampire's HP. |
| Angel | -17% | +20% | -17% | +20% | +5% (up to 15%) bonus to all white magic effects. Can use resurrection gems at any level. |
| Dark Knight | +10% | -9% | +10% | -9% | +2% (up to 6%) bonus to melee damage. 7% (up to 21%) bonus to all detrimental auras. 3% bonus to detrimental effects and damage vs players. |
| Wizard | -17% | +20% | -17% | +20% | +4% (up to 12%) bonus to all direct damage magic. |
| Regener | -13% | -13% | +0% | +30% | +8% (up to 24%) bonus to base HP, Mana, Energy regeneration. |
| Beastmaster | +0% | +0% | -9% | +10% | +8% (up to 24%) bonus to all pet attacks and heals. |
| Tactician | +10% | -9% | -9% | +10% | +3% (up to 9%) bonus to both preventing and performing parries. |
| Trapper | +10% | -9% | +0% | +0% | +15% (up to 45%) bonus to experience gains in all resourcefulness skills. |
| Adventurer | +3% | -3% | +3% | -3% | +3% (up to 9%) bonus to all experience gains. |
| Weapon Master | +20% | -20% | -5% | +10% | +3.5% (up to 10.5%) bonus to all melee damage. |
| Rogue | +20% | -5% | -20% | +10% | +10% (up to 30%) bonus to minimum melee damage. +3% (up to 9%) poison gem damage. |
| Alcoholic | +10% | -23% | +20% | +0% | +33% (up to 99% in class enhancing skills)chance to be buzzed instead of dazed or feared |
| Jeweler | -13% | +10% | -9% | +15% | +5% (up to 15%) bonus to rate in which gems are drawn during combat. |
| Enchanter | -17% | +20% | -17% | +20% | +5% (up to 15%) bonus to all grey magic effects. |
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