FANDOM


Enchanter26


Enchanter
Enchanter
Starting Stats
Strength 96
Dexterity 104
Physical Stamina 103
Intelligence 103
Concentration 99
Mental Stamina 101
Agility 102
Contravention 111
Durability 90
Physical Resilience 100
Mental Resilience 100
Regeneration 103
Stats Experience Adjustments
Melee -17%
Magic +20%
Defense -17%
Recovery +20%



Perhaps the least understood of all magics, grey magic is an art that does little but prevents much. Those who possess grey magic abilities are able to frustrate their foes by entangling them in a web of magic that all but negates their effectiveness. Enchanters are the keepers of the grey magic secrets and although they are sworn to secrecy they are always eager to demonstrate their powers. An excellent addition to any group, enchanters begin with a 5% (up to 15% with class-enhancing skills) bonus to all grey magic effects. -- In game description


Strategy and Builds Edit

Insert generic strategy tips here.


Solo Play Edit

Insert solo play specific strategy tips and builds here.


Group Play Edit

Insert group play specific strategy tips and builds here.


Nodiatis - Main Navigation
Main Page - Towns - Classes - Skills - Gems
Bestiary - Weapons - Armors - Potions - Runes - Pets
Nodiatis(External Link)

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.