Starting Stats
Strength 93
Dexterity 106
Physical Stamina 104
Intelligence 110
Concentration 92
Mental Stamina 101
Agility 104
Contravention 108
Durability 91
Physical Resilience 100
Mental Resilience 100
Regeneration 103
Stats Experience Adjustments
Melee -17%
Magic +20%
Defense -17%
Recovery +20%

In the land of Nodiatis priests are a rare breed. Their healing powers have diminished as faith has declined during these dark times. A few still practice this art of life magic and continue in a tradition of healing the sick and wounded of which there are many. Capable of other tasks but excelling at none, the priest joins battle mainly to support others. Priests begin with a 5% (up to 15% with class-enhancing skills) bonus to all healing and can use resurrection gems at any level. - In-game description

Strategy and Builds Edit

Insert generic strategy tips here.

Solo Play Edit

Insert solo play specific strategy tips and viable builds here.

Group Play Edit

Insert group play specific strategy tips and viable builds here.

Ray of Light Edit

The Priest's class ability, Ray of Light, causes an immediate massive heal to all friendly targets. If the Priest is fighting alone, Ray of Light heals for a greater amount. The amount healed depends on the Priest's character level, increasing with higher level. The cooldown time of Ray of Light is 10 minutes, or 5 minutes with Accel. The chart below indicates HP healed.

Priest Level Solo Group
35 560
36 588 420
85 2,835 2,025

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