Starting Stats
Strength 94
Dexterity 104
Physical Stamina 105
Intelligence 103
Concentration 99
Mental Stamina 101
Agility 99
Contravention 115
Durability 89
Physical Resilience 100
Mental Resilience 100
Regeneration 103
Stats Experience Adjustments
Melee -17%
Magic +20%
Defense -17%
Recovery +20%

A consumate master of magic, the wizard is the most intelligent of all the classes. Their intelligence does not come at the cost of diversity as they excel in all forms of instant damage magic. Although a wizard can be difficult to work with due to his superior nature, the rewards can be great given that all wizards begin with a 4% (up to 12% with class-enhancing skills) bonus to all direct damage magic. -- In game description

Strategy and Builds Edit

Insert generic strategy tips here.

Solo Play Edit

Insert solo play specific strategy tips and builds here.

I honestly think, and as a lvl.6, I say flare up aura, any red magic direct damage ( preferably recastable ), and a mana gem. also, whatever staff you could get your hands on, I have currently the oceanic staff, a 13 prereq and decent damage. buyable from t1 for im pretty sure 14800.

Group Play Edit

For group play, I choose to use all party specific gems. or heal gems, unless you have a team of one healer, and a paladin, go for damage.

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